For example, capital buildings have several phases of destruction - initially, smoke streams from the windows, then a fully fledged fire erupts, and after that the building can explode and break into pieces.Ī tank is a hefty machine: it can push over trees or roll over fences, on its way to demolish dilapidated shacks and sheds - just like in the military newsreels from seventy years ago. Most of the objects on the game map can be destroyed. We’ll show you what the guns and heavy armoured vehicles are capable of! In this third instalment of the series, “Something to Share”, we would like to demonstrate how military action can change the game world. Military-historical strategy, like real war, is impossible without explosions, fires, and general destruction. The development team go in to a bit more detail on these elements of the game below: This episode deals with explosions, fire and general destruction, and how the armour and heavy weaponry in the game affects the environment which ultimately affects the tactics employed in the game. Nival have released episode three of their ongoing video developer diary for their upcoming WWII Strategy game Blitzkrieg 3 entitled ‘Word From The Front’.
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